Programming Languages

 

Programming Languages

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Simkin
Simple syntax, cross platform, interpreted embeddable scripting language designed to work with C++ or Java and XML. Easy, programmable interface for ...

Copyright 1996-2000 Simon Whiteside $Id: Demo_View_Mac.cpp,v 1.3 ...
/* Copyright 1996-2000 Simon Whiteside $Id: Demo_View_Mac.cpp,v 1.3 1999/10/06 22:50:09 simon Exp $ */ #include "Demo_View.h" #include <Windows.h> #include ...

Copyright 1996-2000 Simon Whiteside $Id: Demo_Mac.cpp,v 1.3 1999 ...
/* Copyright 1996-2000 Simon Whiteside $Id: Demo_Mac.cpp,v 1.3 1999/10/06 22:50:09 simon Exp $ */ #include <Windows.h> #include "Demo_View.h" int ...

Copyright 1996-2000 Simon Whiteside, All Rights Reserved THIS CODE ...
/* Copyright 1996-2000 Simon Whiteside, All Rights Reserved THIS CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, ...

Initialize [(){ AddToPluginsMenu('Delete Chord Notes','Run ...
{ Initialize [(){ AddToPluginsMenu('Delete Chord Notes','Run'); // Initialise control variables for dialogs. // This is is case the plug-in has been edited ...

Cell { OnStart [ () { ggg=Game.GameObject("Cell9"); Visits=Game ...
{ Cell { OnStart [ () { ggg=Game.GameObject("Cell9"); Visits=Game.GameObject("Cell9"); if (Visits.init>"0") {Visits.numclicks=Visits.numclicks+"1";} if ...

Edit this file and then press "Reload" on the dialog to see the ...
{ [ Edit this file and then press "Reload" on the dialog to see the results The functions you can call are: Run(command) - runs another program User(text) ...

Copyright 1996-2000 Simon Whiteside */ package simkin.examples ...
/* Copyright 1996-2000 Simon Whiteside */ package simkin.examples.applet; import simkin.*; import java.io.*; import org.xml.sax. ...

Simkin Script Grammar
This is a description of the Simkin grammar in EBNF format: statement_list: (<statement>)* statement: "if" "(" <expression> ")" <compound_statement> ["else" ...

printf support #include <stdio.h> // my object's header #include ...
// printf support #include <stdio.h> // my object's header #include "ScriptedObject.h" ScriptedObject::ScriptedObject(skString fileName, int my_param) ...



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