Simkin
| Simple syntax, cross platform, interpreted embeddable scripting language designed
to work with C++ or Java and XML. Easy, programmable interface for ... |
Copyright 1996-2000 Simon Whiteside $Id: Demo_View_Mac.cpp,v 1.3 ...
| /* Copyright 1996-2000 Simon Whiteside $Id: Demo_View_Mac.cpp,v 1.3 1999/10/06
22:50:09 simon Exp $ */ #include "Demo_View.h" #include <Windows.h> #include ... |
Copyright 1996-2000 Simon Whiteside $Id: Demo_Mac.cpp,v 1.3 1999 ...
| /* Copyright 1996-2000 Simon Whiteside $Id: Demo_Mac.cpp,v 1.3 1999/10/06 22:50:09
simon Exp $ */ #include <Windows.h> #include "Demo_View.h" int ... |
Copyright 1996-2000 Simon Whiteside, All Rights Reserved THIS CODE ...
| /* Copyright 1996-2000 Simon Whiteside, All Rights Reserved THIS CODE IS PROVIDED "AS
IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, ... |
Initialize [(){ AddToPluginsMenu('Delete Chord Notes','Run ...
| { Initialize [(){ AddToPluginsMenu('Delete Chord Notes','Run'); // Initialise
control variables for dialogs. // This is is case the plug-in has been edited ... |
Cell { OnStart [ () { ggg=Game.GameObject("Cell9"); Visits=Game ...
| { Cell { OnStart [ () { ggg=Game.GameObject("Cell9"); Visits=Game.GameObject("Cell9");
if (Visits.init>"0") {Visits.numclicks=Visits.numclicks+"1";} if ... |
Edit this file and then press "Reload" on the dialog to see the ...
| { [ Edit this file and then press "Reload" on the dialog to see the results The
functions you can call are: Run(command) - runs another program User(text) ... |
Copyright 1996-2000 Simon Whiteside */ package simkin.examples ...
| /* Copyright 1996-2000 Simon Whiteside */ package simkin.examples.applet; import
simkin.*; import java.io.*; import org.xml.sax. ... |
Simkin Script Grammar
| This is a description of the Simkin grammar in EBNF format: statement_list:
(<statement>)* statement: "if" "(" <expression> ")" <compound_statement> ["else" ... |
printf support #include <stdio.h> // my object's header #include ...
| // printf support #include <stdio.h> // my object's header #include "ScriptedObject.h"
ScriptedObject::ScriptedObject(skString fileName, int my_param) ... |