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Scrolling Game Development Kit
Contains a 2D game engine for Win9x and DirectX, screenshots, and games for download as freeware.
 

The Scrolling Game Development Kit Homepage
December 31, 2002. [Elf Screenshot] Screenshot from Elf. New Games. First of all, the author of the Squirrel did finally turn up: Yogi. ...
 

The Scrolling Game Development Kit Homepage
Past. I was born in Moorhead, Minnesota on January 2, 1975. Two years later my family moved to Vienna Austria and we lived various places in Europe for the ...
 

The Scrolling Game Development Kit Homepage
(Version 1.4.6 available since June 12, 2005) (Note: The default download now links to the installer that does not include VB runtime files. ...
 

GameDev Screenshots
GameDev Screenshots. The "Really Big Screenshot" (click for full size). Click for full size. A shot from the included sample game: ...
 

Scrolling Game Development Kit Forums
Select a Forum. Discuss The Scrolling Game Development Kit with phpBB at Comdel.net. This is the main discussion forum for all topics relevant to The ...
 

Frequently Asked Questions
Frequently Asked Questions. This page lists issues that may frequently arise while using GameDev and describes the cause and/or solution to them. ...
 

GoldYoink Project Source Code
1Option Explicit 2 3Dim oCurrentLayer, oPlayerSprite, nCurX, nCurY 4Dim nTLTile, nTRTile, nBLTile, nBRTile, nCTile, nCBelow, nBLBTile, nBRBTile ...
 

Define Tile Matching
Define Tile Matching. This dialog is where Tilematch objects are defined. A Tilematch object is used in the map editor to quickly and easily construct ...
 

Player Settings
Player Settings. This dialog is used to define the map where gameplay starts, what the inventory looks and acts like, and a few other global ...
 

GameDev Tutorial Step 8 - Adding Multimedia Content
Step 8 - Adding Multimedia Content. Video and audio clips and especially background music can strongly enhance the mood and ambience of a game. ...
 

Special Functions
Special Functions. This is part of a series of pages describing the Edit Maps Dialog. This page describes the Special Functions tab. ...
 

Sprites and Paths
Sprites and Paths. This dialog has many parts, so the help has been split into 4 parts:. This page describes basic path and sprite definition maniupulation ...
 

GameDev Tutorial Step 1 - Creating Graphics
Step 1 - Creating Graphics. The tileset editor within GameDev opens a full screen display in order to ensure the desired color depth for the images. ...
 

GameDev Tutorial Step 9 - Adding Script Code
Step 9 - Adding Script Code. With all the features in GameDev, sometimes what you really want to do just isn't supported automatically in the set of basic ...
 

Multimedia Manager
Multimedia Manager. This dialog can be used to include media clips in the project and to assign these media clips to background music for maps and sound ...
 

Tile Animation
Tile Animation. This dialog allows you to define how map tiles animate. Because the map is completely redrawn for every frame anyway, you should be able to ...
 

Collision Definitions
Collision Definitions. Use this screen to define what happens when sprites touch each other. There are 16 customizable "collisions classes" for each map. ...
 

Defining Sprite Motion
Defining Sprite Motion. This is part of a series of pages describing the Sprites and Paths dialog. This page describes the Motion tab. ...
 

GameDev Tutorial Step 3 - Creating a Map
Step 3 - Creating a Map. The map editor within GameDev opens a full screen display in order to ensure the desired color depth is visible. ...
 

Defining Sprite Frames
Defining Sprite Frames. This is part of a series of pages describing the Sprites and Paths dialog. This page describes the Frames tab. ...
 

The Full Screen Map Editor
The Full Screen Map Editor. This is part of a series of pages describing the Edit Maps Dialog. This page describes the Full Screen Map Editor. ...
 

GameDev Tutorial Step 7 - Adding Special Functions
Step 7 - Adding Special Functions. Special functions can (among other things) display a message, change the player sprite, jump to a new map, transport the ...
 

Scrolling Game Development Kit Scripting Docutorial
Contents. Introduction; Chapter I: General Framework and Terminology; Chapter II: A Simple Shooting Script. Bit Masking; Custom Subroutines ...
 

GameDev Tutorial Step 5 - Defining Paths and Sprites
Step 5 - Defining Paths and Sprites. Paths created in the map editor can be adjusted, renamed or deleted in the Sprites and Paths dialog. ...
 

GameDev Scripting Reference
GameDev Scripting Reference. The following is an automatically generated reference for using VBScript with The Scrolling Game Development Kit. ...
 

Edit Maps Dialog
Edit Maps Dialog. This is probably the most involved dialog in GameDev. For this reason, the documentation is split into 6 parts: ...
 

Tileset Slicer / Re-Assembler
Tileset Slicer / Re-Assembler. This dialog (accessed by selecting "Assembe/Slice Tilesets" from the Tools menu) allows you to do a number of things with ...
 

Player Map Interactions
Player Map Interactions. This is part of a series of pages describing the Edit Maps Dialog. This page describes the Player Interaction tab. ...
 

Layer Quick View Window
Layer Quick View Window. This is part of a series of pages describing the Edit Maps Dialog. This page describes the Layer Quick View Window. ...
 

Tile Categories
Tile Categories. This dialog allows you to categorize tiles for the purposes of defining "Solidity Definitions" and for use with player map interactions. ...
 

Scrolling Game Development Kit Project Window
Scrolling Game Development Kit Project Window. This is the main window for the program. Closing this closes all other windows and exits. ...
 

GameDev Tutorial Step 6 - Player Settings and Inventory
Step 6 - Player Settings and Inventory. There are two components to this step. Firstly we must define the global settings. These include which map is the ...
 

GameDev Tutorial Step 2 - Defining Tile Matching
Step 2 - Defining Tile Matching. Tile matching is defined in separate tile matching windows. There's one window to create, delete and rename tile matching ...
 

GameDev Tutorial Step 4 - Defining Tile Categories and Solidity
Step 4 - Defining Tile Categories and Solidity. Tiles are categorized for two purposes. Mainly, these categories can be used to create a solidity definition ...
 

The Full Screen Tileset Editor
The Full Screen Tileset Editor. The general sequence for editing a tileset is:. Click on a tile you want to edit in the tileset window and click the Get ...
 

Edit Tilesets Dialog
Edit Tilesets Dialog. Since the full screen Tileset Editor (accessed through the Create and Edit buttons on this dialog) is very involved, help for this ...
 

What's New
Version 1.4.6:. A Special Function that activated a series of other special functions would not play a media clip if one was associated with it. Fixed. ...
 

Options
GameDev Options. This simple dialog (new with version 1.2) allows you to specify some global paremeters relating to the editing environment: ...
 

Make Shortcut
Make Shortcut. In the file menu (or as a shortcut button on the toolbar) you will find a "Make Shortcut" command. This is handy if you want to create in ...
 

Defining Sprite Collisions
Defining Sprite Collisions. This is part of a series of pages describing the Sprites and Paths dialog. This page describes the Collisions tab. ...
 

GameDev Tutorial Overview
GameDev Tutorial. This tutorial will lead you through the steps of creating a simple game using GameDev, the Scrolling Game Development Kit. ...
 

GameDev Introduction
Welcome to The Scrolling Game Development Kit. The Scrolling Game Development Kit or "GameDev" (for short) is a complete game development system whose ...
 

Page Moved
This page has moved to http://gamedevprj.sf.net/Projects.shtml. Please click on the link to visit the new site.
 

Editing Map Layers
Editing Map Layers. This is part of a series of pages describing the Edit Maps Dialog. This page describes the Layers tab. The map layers are where the main ...
 

Technical Support and Contact Information
Technical Support and Contact Information. The Scrolling Game Development Kit has a web site at http://gamedev.sourceforge.net/. ...
 

Controller Configuration
Controller Configuration. This dialog allows you to define which keys are used to control sprites set to be controlled by "Input device". ...
 

Scrolling Game Development Kit Scripting Documentation
Scrolling Game Development Kit Scripting Reference. The scrolling Game Development Kit supports VBScript as a scripting language that can be used to ...
 

Managing Tile Matching
Managing Tile Matching. This simple dialog allows you to access all the tile matching definitions ("Tilematch" objects) in the project. ...
 

Import Tile
Import Tile. This window displays an image and allows you to select a tile-sized portion of it to import into the full screen Tileset editor. ...
 

Display Tileset
Display Tileset. If you double-click on a tileset in the Edit Tilesets dialog, this "Display Tileset" window will come up displaying the graphics in the ...
 



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