Scrolling Game Development Kit
Contains a 2D game engine for Win9x and DirectX, screenshots, and games for
download as freeware. |
The Scrolling Game Development Kit Homepage
December 31, 2002. [Elf Screenshot] Screenshot from Elf. New Games. First of all,
the author of the Squirrel did finally turn up: Yogi. ... |
The Scrolling Game Development Kit Homepage
Past. I was born in Moorhead, Minnesota on January 2, 1975. Two years later my
family moved to Vienna Austria and we lived various places in Europe for the ... |
The Scrolling Game Development Kit Homepage
(Version 1.4.6 available since June 12, 2005) (Note: The default download now
links to the installer that does not include VB runtime files. ... |
GameDev Screenshots
GameDev Screenshots. The "Really Big Screenshot" (click for full size). Click for
full size. A shot from the included sample game: ... |
Scrolling Game Development Kit Forums
Select a Forum. Discuss The Scrolling Game Development Kit with phpBB at Comdel.net.
This is the main discussion forum for all topics relevant to The ... |
Frequently Asked Questions
Frequently Asked Questions. This page lists issues that may frequently arise
while using GameDev and describes the cause and/or solution to them. ... |
GoldYoink Project Source Code
1Option Explicit 2 3Dim oCurrentLayer, oPlayerSprite, nCurX, nCurY 4Dim nTLTile,
nTRTile, nBLTile, nBRTile, nCTile, nCBelow, nBLBTile, nBRBTile ... |
Define Tile Matching
Define Tile Matching. This dialog is where Tilematch objects are defined.
A Tilematch object is used in the map editor to quickly and easily construct ... |
Player Settings
Player Settings. This dialog is used to define the map where gameplay starts,
what the inventory looks and acts like, and a few other global ... |
GameDev Tutorial Step 8 - Adding Multimedia Content
Step 8 - Adding Multimedia Content. Video and audio clips and especially background
music can strongly enhance the mood and ambience of a game. ... |
Special Functions
Special Functions. This is part of a series of pages describing the Edit Maps
Dialog. This page describes the Special Functions tab. ... |
Sprites and Paths
Sprites and Paths. This dialog has many parts, so the help has been split into
4 parts:. This page describes basic path and sprite definition maniupulation ... |
GameDev Tutorial Step 1 - Creating Graphics
Step 1 - Creating Graphics. The tileset editor within GameDev opens a full screen
display in order to ensure the desired color depth for the images. ... |
GameDev Tutorial Step 9 - Adding Script Code
Step 9 - Adding Script Code. With all the features in GameDev, sometimes what
you really want to do just isn't supported automatically in the set of basic ... |
Multimedia Manager
Multimedia Manager. This dialog can be used to include media clips in the project
and to assign these media clips to background music for maps and sound ... |
Tile Animation
Tile Animation. This dialog allows you to define how map tiles animate. Because the
map is completely redrawn for every frame anyway, you should be able to ... |
Collision Definitions
Collision Definitions. Use this screen to define what happens when sprites touch
each other. There are 16 customizable "collisions classes" for each map. ... |
Defining Sprite Motion
Defining Sprite Motion. This is part of a series of pages describing the Sprites
and Paths dialog. This page describes the Motion tab. ... |
GameDev Tutorial Step 3 - Creating a Map
Step 3 - Creating a Map. The map editor within GameDev opens a full screen display
in order to ensure the desired color depth is visible. ... |
Defining Sprite Frames
Defining Sprite Frames. This is part of a series of pages describing the Sprites
and Paths dialog. This page describes the Frames tab. ... |
The Full Screen Map Editor
The Full Screen Map Editor. This is part of a series of pages describing the Edit
Maps Dialog. This page describes the Full Screen Map Editor. ... |
GameDev Tutorial Step 7 - Adding Special Functions
Step 7 - Adding Special Functions. Special functions can (among other things)
display a message, change the player sprite, jump to a new map, transport the ... |
Scrolling Game Development Kit Scripting Docutorial
Contents. Introduction; Chapter I: General Framework and Terminology; Chapter II:
A Simple Shooting Script. Bit Masking; Custom Subroutines ... |
GameDev Tutorial Step 5 - Defining Paths and Sprites
Step 5 - Defining Paths and Sprites. Paths created in the map editor can be
adjusted, renamed or deleted in the Sprites and Paths dialog. ... |
GameDev Scripting Reference
GameDev Scripting Reference. The following is an automatically generated reference
for using VBScript with The Scrolling Game Development Kit. ... |
Edit Maps Dialog
Edit Maps Dialog. This is probably the most involved dialog in GameDev. For this
reason, the documentation is split into 6 parts: ... |
Tileset Slicer / Re-Assembler
Tileset Slicer / Re-Assembler. This dialog (accessed by selecting "Assembe/Slice
Tilesets" from the Tools menu) allows you to do a number of things with ... |
Player Map Interactions
Player Map Interactions. This is part of a series of pages describing the Edit
Maps Dialog. This page describes the Player Interaction tab. ... |
Layer Quick View Window
Layer Quick View Window. This is part of a series of pages describing the Edit
Maps Dialog. This page describes the Layer Quick View Window. ... |
Tile Categories
Tile Categories. This dialog allows you to categorize tiles for the purposes of
defining "Solidity Definitions" and for use with player map interactions. ... |
Scrolling Game Development Kit Project Window
Scrolling Game Development Kit Project Window. This is the main window for the
program. Closing this closes all other windows and exits. ... |
GameDev Tutorial Step 6 - Player Settings and Inventory
Step 6 - Player Settings and Inventory. There are two components to this step.
Firstly we must define the global settings. These include which map is the ... |
GameDev Tutorial Step 2 - Defining Tile Matching
Step 2 - Defining Tile Matching. Tile matching is defined in separate tile matching
windows. There's one window to create, delete and rename tile matching ... |
GameDev Tutorial Step 4 - Defining Tile Categories and Solidity
Step 4 - Defining Tile Categories and Solidity. Tiles are categorized for two
purposes. Mainly, these categories can be used to create a solidity definition ... |
The Full Screen Tileset Editor
The Full Screen Tileset Editor. The general sequence for editing a tileset is:.
Click on a tile you want to edit in the tileset window and click the Get ... |
Edit Tilesets Dialog
Edit Tilesets Dialog. Since the full screen Tileset Editor (accessed through the
Create and Edit buttons on this dialog) is very involved, help for this ... |
What's New
Version 1.4.6:. A Special Function that activated a series of other special
functions would not play a media clip if one was associated with it. Fixed. ... |
Options
GameDev Options. This simple dialog (new with version 1.2) allows you to specify
some global paremeters relating to the editing environment: ... |
Make Shortcut
Make Shortcut. In the file menu (or as a shortcut button on the toolbar) you will
find a "Make Shortcut" command. This is handy if you want to create in ... |
Defining Sprite Collisions
Defining Sprite Collisions. This is part of a series of pages describing the
Sprites and Paths dialog. This page describes the Collisions tab. ... |
GameDev Tutorial Overview
GameDev Tutorial. This tutorial will lead you through the steps of creating a
simple game using GameDev, the Scrolling Game Development Kit. ... |
GameDev Introduction
Welcome to The Scrolling Game Development Kit. The Scrolling Game Development
Kit or "GameDev" (for short) is a complete game development system whose ... |
Page Moved
This page has moved to http://gamedevprj.sf.net/Projects.shtml. Please click on
the link to visit the new site. |
Editing Map Layers
Editing Map Layers. This is part of a series of pages describing the Edit Maps
Dialog. This page describes the Layers tab. The map layers are where the main ... |
Technical Support and Contact Information
Technical Support and Contact Information. The Scrolling Game Development Kit
has a web site at http://gamedev.sourceforge.net/. ... |
Controller Configuration
Controller Configuration. This dialog allows you to define which keys are used
to control sprites set to be controlled by "Input device". ... |
Scrolling Game Development Kit Scripting Documentation
Scrolling Game Development Kit Scripting Reference. The scrolling Game Development
Kit supports VBScript as a scripting language that can be used to ... |
Managing Tile Matching
Managing Tile Matching. This simple dialog allows you to access all the tile
matching definitions ("Tilematch" objects) in the project. ... |
Import Tile
Import Tile. This window displays an image and allows you to select a tile-sized
portion of it to import into the full screen Tileset editor. ... |
Display Tileset
Display Tileset. If you double-click on a tileset in the Edit Tilesets dialog,
this "Display Tileset" window will come up displaying the graphics in the ... |